Following a vision of global harmony thanks to Pokemon Go, it's beyond doubt that the creature-catching series stands as one of the most mainstream video games around. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The continued excitement surrounding trading card values guarantees near-daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million copies. Even, fan-made Pokémon games go viral annually.
However in spite of that pervasiveness and fame, some Pokémon games that remain underappreciated. These are games that didn't get their fair shake, or were buried under the hype of the mainline series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream focused on broadcasting the game continuously. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
All of these poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.
Given dozens of mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu